Unreal engine cloth.

Cloth weight painted onto mesh then physics colliders influence the cloth.

While this system works well in isolation like for this rendered unreal engine sequence, in game it’s not very robust and often escapes the collision. To improve in the next version I would combine this with UE IK Rig to primarily control and move the joints out of the way of the legs as they move then use cloth over the top as a light finishing layer.

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UE Retargeting

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Virtual City